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Full Version: HDA vs Foliage Tool
Root » Houdini Engine for Unreal » HDA vs Foliage Tool
MightyKaziu
Is there is a way to send instanced meshes to foliage tool? Normal instancing is fine but foliage tool is better for some usages.
dpernuit
If you're using a recent version of the plugin, and your hda is generating instances, you should have a “bake to foliage” option on the details panel.
MightyKaziu
Wiii! Gamechanger Ill try in the morning. I suppose I got latest version.
MightyKaziu
I did upgrade to latest version and it worked… but. As I bake it to foliage it spawn foliage instanced mesh that that is changeable. ( for example cull distances). But is also spawns copy of all foliage that is unchangeable. And U can only delete both instances or this changeable copy. When U delete this unchangeable it delete all foliage ( both copies)

So:
Place HDA on level
Bake to Foliage
delete hda
Change Culling distance on baked foliage
Chaos
dpernuit
Hi,

Thanks for reporting this, the second “ghost” foliage instances have been fixed in the latest daily build.
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