Somewhat related to my other thread here.. when having a lot of quick to render work items of a few seconds each, using the scheduler to render them drags it down since it will start separate Houdini instances in the background just for each of the items.
Serializing them and running the all in the current Houdini session might be faster in this case, any clues on how to achieve that?
Or maybe run X Houdini session and all have them render a chuck of tasks (count/x) , so to reduce the startup time overhead.