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Jonathan de Blok
Somewhat related to my other thread here.. when having a lot of quick to render work items of a few seconds each, using the scheduler to render them drags it down since it will start separate Houdini instances in the background just for each of the items.

Serializing them and running the all in the current Houdini session might be faster in this case, any clues on how to achieve that?

Or maybe run X Houdini session and all have them render a chuck of tasks (count/x) , so to reduce the startup time overhead.
chrisgreb
The usual solution to this is to use batching. If you're using ROP Mantra, take a look at the Frames per Batch parm.
Jonathan de Blok
chrisgreb
The usual solution to this is to use batching. If you're using ROP Mantra, take a look at the Frames per Batch parm.

Ahh,I'm actually using RedShift but it turns out the FetchRop has the batch options as well. Thanks for the pointer!
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