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When I use the cage input of the mapsbaker the results seems broken.
I made a simple example scene and this is the result I get.
Anyone has similar issues with using the cage input?
I think I found the problem.
When you are using a cage input, the baker reverses the ray direction in the "cage_calculation" vertex wrangle.

In the "intersect" snippet in the copsnetwork it sets the starting point of the ray to the cage mesh and then adds the ray direction.

This way it seems to trace the model from the inside to the outside.

I changed the cage_calculation wrangle to this:

And the intersect code to this:

I still don't know if this is the best solution, but it seems to work now.
Hello. I need help please.
Press 'Switch to Original Materials' in quickmaterial then set Materials to multiple.
maps_baker is not working.

What is difference?
Thank you.
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