Gang,
There are a variety of options to do this outside Houdini, but I was wondering if there was an easy way to use an existing flipbook (such as an 8x8 animation of smoke) as input into Houdini and be able to generate motion vectors. The idea would then be to use those motion vectors along with the flipbook to get smoother playback in the game engine.
I know I can use tools such as Slate or Nuke to crank out these motion vectors, but I'm hoping I can use Houdini.
Thanks for any pointers!
–GY