hi , im new on both houdini and unreal so i watched a video about making explosion effect in houdini and export it for unreal .
but there left a low questions and i am asking on of the biggest issue about workflow : what should i pick when i select item for “export node” inside of vertex animation node in houdini , forexample , whole geometry or just shpere which inside of geo list (base mesh) or pyro node or import node one . i can explain it if u dont understand sorry for my english
and the second question is : which node to which panel . when i copy fluid codes before export and paste it into unreal engine material page , it creates those notes and i dont know what settings should be . customUv one that i am asking to where " i am asking because my expllosion isnt working inside of unreal engine.
https://media.discordapp.net/attachments/520752875647795210/578391347090685981/unknown.png?width=914&height=514 [media.discordapp.net]
and if u want to say what should be material domain and blend mode is