Hi Guys,
I have just started at a new games studio and I am currently the only VFX artist and the only artist with any Houdini industry experience in the company.
There is alot of interest and buzz about Houdini and I have been asked to give a lunchtime intro talk on Monday to a full room of people from the company. Artists through to founders, and i'm missing some examples for some specialties.
I have good examples of artist driven roles, VFX, environment, layout and prototyping but there has been ALOT of interest from engineers and I dont know how to showcase how including Houdini into the pipe will make their lives easier.
I saw a GDC talk from Insomniac about Spiderman which mentioned using Houdini to help put tags into the game which could relate to character intractable like edge grips/pullups and surfaces to swing off.
Has anyone got any other examples? Its a none affiliated studio, using many different games engines and for an artist is mainly maya/adobe centric although they believe in the right tool for the job
Its going to be about a 45 mins talk after pizza and settling in and i'm not going to do any live demos, just lots of videos and slides
Thanks for the help in advance
Ed
Mostly there is so much custom engine work to be done (especially if as you say your studio uses multiple game engines) that the artist tools take time to rise to the top of the queue–and that's where Houdini can take away some of the stress and provide solutions in a more timely way. But please do be sensitive to your studio's specific character!