I'm trying to bake maps for a very simple noise grid with the new gameDev ‘maps baker’ node but I'm getting weird results, as shown in the images.
The low poly version of the noise grid is just the starting plain grid.
Could you tell me what's going on?
Cheers
first image: high poly geo
second: baked AO
third: baked height.
(ps. I'm not having issues at all with ‘simple baker’)
)
gamedev:
op/sop_simple_baker::2.0?PythonModule”, line 6, in render