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dannyfx
Hello! I am trying to import a cached rbd sim to UE4 as an animated fbx, but when I import it to UE4 it says the fbx “has no animation data”. When importing to unreal, it does detect the start and end frames correctly (and auto selects skeleton mesh as it should) and create an animation asset but it does not play the animation, only the first frame. I am using Houdini 17.5 and Unreal 4.22

I have attached a simple example file, I am using the gamedev tool rbd to fbx in the out context to write out the fbx

Not entirely sure if the issue is on the Houdini side or the Unreal side, any help would be appreciated!
MihneaSto
Greetings,

I gave your file a go and tried exporting the sim from the “fbxtest_fbx” subnet using normal export to fbx. File/Export/FBX. I had to change the root bone to a simple null and now Unreal seems to read it properly.
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