pbowmar
Yeah, I use bundles for everything when lighting, makes it dead simple to just have “nolights” bundle or something similar, then no need to modify dimmers etc.
Wait, I can't get it. You mean no lights bundle for rendering? Yes, it's ok then - I have to use that bundle in a ROP, right?.
But what if i need to temporary off all the lights and return to default one just in order to see my scene more clearly in viewport? How can I do that without actual modifications of light parameters?
Something like “smooth shade with default light” in a viewport like maya have would be great, but I can't find such mode.
jason_iversen
1) Select all the Lights (or even all objects with ‘a’ over the network view) and set the Dimmer to 0. Any Light with Dimmer set to zero will not even be sent to the renderers, so even if the those lights were meant to generate shadowmaps they will no longer. You can pretend the Dimmer is toggle, to a degree - if you don't actually use the value of the dimmer to set your lighting balance.
Using dimmer is a good idea, but unfortunately it's a good light intensity control also, so I'm using it a lot in my lighting setups. It has different values in different lights, and I can't just reset all of them to zero forgetting all the values inside them…
andrewlowell
all the lights could be selected in the network editor at once, and those parameters (common) could be clicked. I guess also put in a “take”
Take will help with it but only when I use takes just for that. But what if I already have some take structure in a scene? It will be needed to have the same amount of “nolight” sub-takes for each take I already has… Isn't it?