Werner Ziemerink
July 11, 2019 02:24:46
I watched the video from Mike Lyndon, and was wondering if the matcaps are available somewhere?
mestela
July 11, 2019 03:21:13
There's plenty around if you google image search for ‘matcap’. There's also several that ship with blender.
Werner Ziemerink
July 17, 2019 01:52:19
Thanks. That worked perfectly once I realized blender use hdr images and not jpg's. No wonder I did not find them at first.
twelveplusplus
Nov. 9, 2019 03:18:12
what about creating matcaps in houdini… what would i have to do?
Like, if I had a nice looking shader set up, how can i bake it out with mantra? like maybe with the games baker tool? and then map it to a sphere? and then render that sphere…
somethin like that? right?
i feel like i'm missing details though… like, what exactly does the exr contain besides for color data?
mestela
Nov. 9, 2019 03:58:25
Nothing, just colour data. The matcap material assumes you've rendered a sphere. It uses the normal of your surface to look up the correct pixel in your sphere render, and maps that colour back onto your model.