Masoud
July 22, 2019 09:46:30
Hi;
Is there any “Skew” deformer in Houdini (like other 3d software)?
Thanks.
malbrecht
July 22, 2019 09:53:42
Wouldn't applying a matrix be sufficient? “Rotation” basically is skewing “done well”.
Marc
tamte
July 22, 2019 11:37:02
Transform SOP has Shear parameter, would that work for you?
Aizatulin
July 22, 2019 12:58:07
I'm pretty sure, that (once) shear was a part of the twist sop.
But the transform sop will do the job for sure.
If you want similar behaviour like 3ds max or something, I would prefer an attribute wrangle. If you have a center an axis and a direction, which is perpendicular to the axis you can use this to capture the geometry to get local parameters.
For each point a local translation can be performed, depending on these parameters. Adding few ramps can give more control over the local direction / amount for example.
Here is an example …
Adriano
May 28, 2026 10:09:12
tamte
Transform SOP has Shear parameter, would that work for you?
under my nose for 14 years... never used it, my brains literally blocked it out. Thanks. And i was going to manually deform and blend to get there... :$