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Full Version: Is there any "Skew" deformer in Houdini?
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Masoud
Hi;

Is there any “Skew” deformer in Houdini (like other 3d software)?


Thanks.
malbrecht
Wouldn't applying a matrix be sufficient? “Rotation” basically is skewing “done well”.

Marc
tamte
Transform SOP has Shear parameter, would that work for you?
Aizatulin
I'm pretty sure, that (once) shear was a part of the twist sop.

But the transform sop will do the job for sure.

If you want similar behaviour like 3ds max or something, I would prefer an attribute wrangle. If you have a center an axis and a direction, which is perpendicular to the axis you can use this to capture the geometry to get local parameters.
For each point a local translation can be performed, depending on these parameters. Adding few ramps can give more control over the local direction / amount for example.

Here is an example …
Adriano
tamte
Transform SOP has Shear parameter, would that work for you?

under my nose for 14 years... never used it, my brains literally blocked it out. Thanks. And i was going to manually deform and blend to get there... :$
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