Hello,
I have a small problem with HDA and houdini engine in maya
to explain it simply, I did an HDA that allows me to float a boat properly based on its size / mass and I would like to use it in maya, where the animation is done.
1st problem : the scale of the ocean from HDA isn't right in maya, i have to scale it 100 time (cm to m) so I need to scaledown the input object to 0.01. in this condition, it's work in maya for now
HDA works well in houdini and maya if applied directly to geometry
the second problem is that in maya, our boat is rigged, so it does not work as engine duplicates the shape of the rig and therefore does not affect the geometry
So I added a reference object in Maya's rig, which will be used to transmit HDA computed animations to the rig
houdini engine animates it properly, but I have no animation data and the baking of houdini engine does not work as expected : my object is simply out of the group without any animation
animation data are not usable when I disable ‘use instancer node’ then read the value to the group of the geo, because of the scale issues
Does anyone have an idea of how to fix baking issues or how to get the coordinates of animated object outputed of the HDA in maya at the right scale ?
thank you
maya 2019.1 - houdini 17.5.327 on centos 7.6