In the “FWIW” category…
Did this piece, for a character I'm planning to create and I thought I'd hit two birds with a stone, by also further identifying and logging modeling and viewport UX problems in Houdini. Took me quite a lot longer than it would have, had I modeled it in XSI and I even had to finish the last 1% in XSI, where tiny bevels were needed. Houdini's current bevel just doesn't cut it for detailed work.
Hopping to see some issues addressed in H18, as there's already a good foundation and set of tools, which needs more work from SESI's part.