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Full Version: Procedural Smoke (as seen in Quixel Rebirth cinematic)
Root » Houdini for Realtime » Procedural Smoke (as seen in Quixel Rebirth cinematic)
mikelyndon-sesi
Hey folks,

I've released a procedural smoke generator for texture sheets and background elements. This setup was used in the Rebirth cinematic. [www.youtube.com]
Here's a quick preview of how it works. You can grab it in the gamedev toolset daily build.
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bkohrman
Nice! Thank you!
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