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Root » Houdini Engine for 3ds Max » Outputting Individual objects out of a Fracture HDA
Mahiky
Hi Guys!

First time posting here, I have a quick question: I made a voronoi fracture HDA for 3dsmax and I was wondering if there was a way to have the pieces become separate objects rather than elements of the same object.

Any thoughts on this are welcomed!

Thanks
BrandonA
Hi – if I understand correctly, you want a node for every piece of the fractured object?

This is possible using packed primitives. After your Voronoi fracture node, you will want to use a Pack node with the “Name Attribute” parameter enabled and the “Create Packed Fragments” parameter disabled.
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