Oct. 15, 2019 15:41:21
First time posting here, I have a quick question: I made a voronoi fracture HDA for 3dsmax and I was wondering if there was a way to have the pieces become separate objects rather than elements of the same object.
Any thoughts on this are welcomed!
Nov. 8, 2019 14:28:07
Hi – if I understand correctly, you want a node for every piece of the fractured object?
This is possible using packed primitives. After your Voronoi fracture node, you will want to use a Pack node with the “Name Attribute” parameter enabled and the “Create Packed Fragments” parameter disabled.