Title, i've only used houdini in the past for simulations exported as vdb, but now i'm working with a series of points in an animation that i need exported as abc deformable(assuming) to keyshot for rendering. I tried converting the points into vdb>polygons ( i also need it to run on the Keyshot GPU rendering so it should be under 8gb)to no avail.
ELI5 since i'm coming from a C4d/engineering background.

I would absolutely love some help with this. Thanks!