Hey there,
I just picked up Houdini Indie yesterday for use with Unity. I figured that the software known throughout the industry to be the de facto standard when it comes to amazing visual effects would be a great compliment to the Unity High-Definition Render Pipeline, only to open it up, install the Houdini Engine plugin in a new HDRP project and discover there are no HDRP shaders. I thought, no big deal, I can just change out the shader for a default HDRP compatible one, so I do, but then Houdini Engine changes it right back to the non-compatible one.
Is there something else I need to do or is Houdini Engine really not compatible with the Unity Scriptable Render Pipeline? Relatively soon the Universal Render Pipeline variation of the SRP is going to become the default renderer, so without SRP support Houdini Engine seemingly won't work out of the box for anyone creating a new project in new versions of Unity.
Thanks,