I want to retopologize and subdivide my triangle mesh cloth with quads and clean uv's, for sculpting-in details in zbrush. I would like to retopologize my tri mesh while flat, and then transfer the point positions by uv. I've tried the uv transfer node to go from the flat tri mesh pattern to the flat-quad retopologized pattern with no luck. How would I go about doing this? Thanks!
Updating Original Post: I found the solution, and there were a few typos in my initial instructions. Please read through to see the corrections and let me know if anything isn't working as described.