I was wondering if there's a “do not cook” option per default when using a HDA inside of Maya?
Right now what I always do is add the input to a switch at the end, thus creating a custom “do not cook” option. The problem is that the asset still is being run through Houdini Engine, even though it just outputs the same mesh. This is quite slow when chain linking multiple HDA's within Maya. It'd be great if there existed an option to completely ignore changes to the input of the HDA by some means.