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starion83
Hi everyone,

I hope this is a simple one. How do you set different constraint properties for different groups that are being fed into the same vellum solver?

Basically I'd like to create some objects that are stretchier than others int he same sim.

Any help would be greatly appreciated!

D
Enivob
If you dive into the Vellum solver from the SOP level, you will find yourself inside a special context. Within this context you can drop down a constraint property node. This node will allow you to set properties with animated values or drive them by vex. There is an option at the top of the panel for filtering by group.
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