Daryl Dunlap
GPU is the future for Production render engines
Daryl Dunlap
GPU is the future for Production render engines
Midphase
No you're not. Mantra looks far superior as far as realism.
Daryl Dunlap
RS, by default MipMaps textures, and uses a texture size based on pixel coverage to save VRAM space, but you have full control over how aggressive the MipMapping behaves. So, for Hero shots, you can fully disable MipMapping to achieve better texture detail, for example, BumpMapping.
stephan6
there are a lot of excellent RS projects out there, just check out panoply's work. (https://www.panoply.co.uk)
stephan6
First of all, Arnold felt like a revelation back then coming from MentalRay (even on old CPUs were it was veeeery slow). Redshift had pretty much the same effect when it surfaced, I was finally able to get a shot rendered on a single day. (yay )
Both use pretty much the same algorithm and shortcuts, so i doubt that you'll see a big quality difference there.
stephan6
I'm having a hard look at 3delight at the moment.. and it's a neat experience so far…. there are still a lot of features missing (it's in its early days), but the speed is almost on RS level, and the plugin (even in beta) is rocksolid compared to Renderman. (not bidirectional though)
intoArtstephan6
First of all, Arnold felt like a revelation back then coming from MentalRay (even on old CPUs were it was veeeery slow). Redshift had pretty much the same effect when it surfaced, I was finally able to get a shot rendered on a single day. (yay )
Both use pretty much the same algorithm and shortcuts, so i doubt that you'll see a big quality difference there.
Sorry for being a bit harsh, but your introduction sounds like Redshift and Arnold produce similar results and Redshift is just faster which is pretty much misleading.stephan6
I'm having a hard look at 3delight at the moment.. and it's a neat experience so far…. there are still a lot of features missing (it's in its early days), but the speed is almost on RS level, and the plugin (even in beta) is rocksolid compared to Renderman. (not bidirectional though)
I also don't understand all the hype about render engines. Compared to your statement above 3delight doesn't use the same algorithms than Arnold / Redshift and does something amazingly better ? and Renderman is not good enough in your opinion ? Thats a bit arbitrary. Arnold and Renderman are amazing and both get gpu or even better xpu support in the future.
stephan6
misleading? so tell me, what's the difference between both pathtracers?
stephan6
lol, you guys should read about montecarlo based pathtracers….. but i should have known better to argue with experts on a forum. i'm outa here
goatstephan6
lol, you guys should read about montecarlo based pathtracers….. but i should have known better to argue with experts on a forum. i'm outa here
What do you recommend to read?
intoArt
I also don't understand all the hype about render engines. Compared to your statement above 3delight doesn't use the same algorithms than Arnold / Redshift and does something amazingly better ? and Renderman is not good enough in your opinion ? Thats a bit arbitrary. Arnold and Renderman are amazing and both get gpu or even better xpu support in the future.
MidphaseI could not have explained it better!intoArt
I also don't understand all the hype about render engines. Compared to your statement above 3delight doesn't use the same algorithms than Arnold / Redshift and does something amazingly better ? and Renderman is not good enough in your opinion ? Thats a bit arbitrary. Arnold and Renderman are amazing and both get gpu or even better xpu support in the future.
FWIW:
To me render engines are just like video cameras. The sensors are all based for the most part on the same technology, yet they yield vastly different results (when I'm not working on my personal Houdini projects, I do color grading for clients). For instance, the way an ARRI Alexa shot project looks and “feels” vs. one that was shot on a Sony FS7 is night and day. In addition, when operating a camera, the way the menus are laid out, what knobs and buttons and placed where, etc. makes a huge difference for the DP's and operators.
Render engines also each have a look and feel to the images that they produce, and the equivalent of the menus/knobs and buttons are the type of nodes that they offer and how they are wired between each other. In addition to the above, there is also a time-to-render factor, which for small one-person-armies can be a huge consideration.
I think this is exactly why the hype about render engines.
MidphaseintoArt
I also don't understand all the hype about render engines. Compared to your statement above 3delight doesn't use the same algorithms than Arnold / Redshift and does something amazingly better ? and Renderman is not good enough in your opinion ? Thats a bit arbitrary. Arnold and Renderman are amazing and both get gpu or even better xpu support in the future.
FWIW:
To me render engines are just like video cameras. The sensors are all based for the most part on the same technology, yet they yield vastly different results (when I'm not working on my personal Houdini projects, I do color grading for clients). For instance, the way an ARRI Alexa shot project looks and “feels” vs. one that was shot on a Sony FS7 is night and day. In addition, when operating a camera, the way the menus are laid out, what knobs and buttons and placed where, etc. makes a huge difference for the DP's and operators.
Render engines also each have a look and feel to the images that they produce, and the equivalent of the menus/knobs and buttons are the type of nodes that they offer and how they are wired between each other. In addition to the above, there is also a time-to-render factor, which for small one-person-armies can be a huge consideration.
I think this is exactly why the hype about render engines.