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Full Version: Random Walk SSS tests.
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Werner Ziemerink
Compilation of tests using the new Random Walk SSS in Karma.
Nothing fancy, just tests.
Werner Ziemerink
Here is one more, with a rendered sequence.
Werner Ziemerink
One more.
Werner Ziemerink
This one is noisy. Takes way to long to clean up.
Werner Ziemerink
Noisy dogs.
jarenas
Werner Ziemerink
This one is noisy. Takes way to long to clean up.
How long are we talking about? I was secretly hoping Karma would fix, at least partially, Mantra slowness…
Werner Ziemerink
Most was around half an hour. I did not keep track, but rather wanted to see what the shader looks like.

Noise is a problem, and to get rid of it, render time will go up. I hope Sidefx will improve on this.
abvfx
Thanks for the tests. Ive been using Random walk as well. Decent results but like you say noise is an issue.

Also can someone tell me if there is a way to increase or set the number of subdivisions for tessellation for displacement. All i can do is turn on subd for the object but i don't know how tessellated it will get for render.
Werner Ziemerink
Let's see some of your renders abvfx.

Yes, you can change the dicing level by using a Render Geometry Settings node.
jarenas
Werner Ziemerink
Most was around half an hour. I did not keep track, but rather wanted to see what the shader looks like.

Noise is a problem, and to get rid of it, render time will go up. I hope Sidefx will improve on this.

Thanks for the info. I will try to make some tests too soon, will report back if that's the case.
abvfx
Werner Ziemerink
Let's see some of your renders abvfx.

Yes, you can change the dicing level by using a Render Geometry Settings node.

Cheers. That did it.

Bahh my tests arent anything special. Im gonna pour more time into this renderer, its the future however im gonna be spending time refining my grooming workflows.

Keep it up dude
theflu
cool sss tests ( is hair rendering now supported in karma? )
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