Hello,
I'm trying to export a pointcloud using the SideFX Labs “xyz_pointcloud_exporter” and am running into some issues. My goal is to use this data in either Unity or Unreal Engine.
I should also mention that I'm a total novice with Houdini; I've been messing with the indie edition on and off for about a year, but I'm more on the game engine side of things, so this might be a trivial question.
My SOP network consists of an imported PLY file (from Reality Capture), to which I added normals and flipped them using an “attribwrangle” node. My OUT network just has the “xyz_pointcloud_exporter” node and I set the “Export Node” to my SOP network. When I hit “Render” it just generates a 1KB file with a “0” in it, so I'm guessing it's not picking up any points.
I'm not sure what's going on. I also tried with a built in torus mesh but I'm getting the same result.
Thanks in advance!