Been trying to recreate this lovely portal effect from Star Trek: Picard specifically the hair like black smoke around the edges.
From the attached video reference, you can see the black smoke behaves like hair/trails but also like a liquid. My approach to get a smoke like sim while maintaining insane level of details is to use FLIP (i.e. advected particles + non-divergent velocity field for nice swirls and so on).
I've attached my simple implementation of an attribute controlled viscosity based FLIP sim. I'm struggling with achieving the hair like streaks and I would appreciate your feedback and suggestions. A more sparse flipbook of the sim results is attached as well.