I recently started learning Houdini as a long time Maya user, and a Redshift user last week, still finding my way around VEX and all the different features available for ocean simulation. I am looking for a way to translate the particles generated by the ocean foam into a texture i can easily export and feed back into my Redshift material. I haven't found any easy way to bake foam straight to an EXR or other formats, so i wonder if it is possible, and what would be the most cost effective method to accomplish this.


Thanks in advance!