Hello,
I recently built an HDA for our project to simplify the process of caching by adding a couple of features to a filecache. The main feature I intended to implement was a background render through TOPs (With a couple of extra features). Unfortunately, it is a lot slower compared to the normal FG-render, so I assume it is not utilizing the PC resources properly. My tests that excluded all extra features of the TOPs-Render had the exact same result, a much slower simulation (~4-fold time taken). I configured the local scheduler to use all cores except one and set it to process only one item at a time.
Here is the PDG-tree:
(Side note for the partitionbyframe-TOP: that is there to debug a crashing issue with updating the comment.)
And here are the two output directories. On the date modified you can see the difference in speed.
Can you point me in a direction of what I might do against this or is this a conceptual misuse of mine for PDG?
Thanks,
Martin