Is there a way to save a Houdini Digital Asset in Unity in such a way that it keeps its assigned events, for future use in another scene? Normally I'd save something like this out as a prefab, but HDAs don't play nicely with them, and “HDA Preset” files don't include post-rebuild/cook/bake event metadata. The only method I can currently think of is to set up the HDA in a dedicated Unity-scene file, but that really feels like overkill just to store an unbaked HDA with some events attached to it.