Hi guys! I'm learning some PDG basic things and I have to say that TOPs a reaally awesome thing! But, I have an small issue, if I make a basic wedge variations on a geometry (like scale a cube) all my variations are cooked almost immediately but the TOP Geometry node takes too long to write each file, even if I change the total slots parameter to “Equal CPU Count Less One” in the local scheduler.
Is there any way to improve the performance of the ROP Geometry? I'm using Houdini 18.0.460, I understand that this can be useful to run in background without affect the main performance of the cpu but in some cases I would prefer to export with full performance to export my multiple assets more quicker.
In the attached video you can see how it takes almost 4 minutes to write the bgeo cube files and is happening the same thing with the Alembic ROP, I suppose I'm missing something somewhere.
Thanks a lot, cheers!