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huylefx
Hi all!
Jake Rice
Kind of esoteric, but I wanted to do pyro solving on mesh surfaces, so here's a stab at that. I haven't implemented any kind of combustion model and my divergence projection step is terrible since it's just the jacobi method and there are plenty of other issues… But the results are fun enough to share, for something i spent an hourish on (okay maybe two or three)

Pirminus
hi!

almost to late

once again, nothing to fancy. match stick was somewhat procedural modelled.
fire and smoke sim, some invisible sparks and a particle trail.
all rendered in vray and comped in cops
ProceduralFrankie
Hi guys!

Things are starting got get hot for sure!

GPU Rendering and superpowerful, thread packed CPU are the norm today, but I was wandering…
How would my very first pentium 4 handle some fire sim.. eheh


Day 4!

https://vimeo.com/435393748 [vimeo.com]
evanrudefx
sorry about quality, slow pc
Christian Hagbarth


Hi everyone! Today I decided to approach the topic of fire with a dark souls twist. As always hope you enjoy! I would like to call this piece: Meeting Crag

Cheers and best wishes
Mitch Diamond
Hey I actually got a full render done this time. https://www.youtube.com/watch?v=3cnQ2ohofdk&feature=youtu.be [www.youtube.com]
taiva
Goodness gracious, little balls of fire…
mA_
Flower of Fire
Felipe Amaya
Today's submission was a bit tricky to render. A bit too late to go back to the farm though.
GerardC
No time for fire
WhatSOP
hey here is my render for today's challenge!
Ted Pallas
Heavy Metal Stage Cue
geoffburns
Day 4 in the books. I got “fired up” about this one! Rendered in Redshift.

cpr3danim
FIRE!! First time trying rendering using Redshift for fire definitely a WIP!
joenyc
“Make Mine a Double”
ResilientPictureCompany


My #houly2020 fire submission for day 4. #hlfire
Ebo
Nickpwalsh
Not loving the result on this one. I didn't have too much time with the holiday.
Mielwen
Day4, fireheart.
Got inspired watching howls moving castle yesterday.

Rendered in renderman, hip included
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