Kind of esoteric, but I wanted to do pyro solving on mesh surfaces, so here's a stab at that. I haven't implemented any kind of combustion model and my divergence projection step is terrible since it's just the jacobi method and there are plenty of other issues… But the results are fun enough to share, for something i spent an hourish on (okay maybe two or three)
Pirminus
July 4, 2020 20:57:10
hi!
almost to late
once again, nothing to fancy. match stick was somewhat procedural modelled. fire and smoke sim, some invisible sparks and a particle trail. all rendered in vray and comped in cops
ProceduralFrankie
July 4, 2020 21:06:19
Hi guys!
Things are starting got get hot for sure!
GPU Rendering and superpowerful, thread packed CPU are the norm today, but I was wandering… How would my very first pentium 4 handle some fire sim.. eheh
Hi everyone! Today I decided to approach the topic of fire with a dark souls twist. As always hope you enjoy! I would like to call this piece: Meeting Crag