Also the texture is wrong way , but no time to re-render. Don't be mad at me, SideFX)
Danil Shaposhnikov
July 8, 2020 14:54:01
Day 8.
Technically_Artist
July 8, 2020 14:58:50
Today I tried to think portals! Half succeeded with the shader, still came out alright though!
Benjamin Lemoine
July 8, 2020 15:04:14
Hello , this is my entry to the Daily Challenge Benjamin
y_sasaki
July 8, 2020 15:12:12
Day8,Falling.
JereP
July 8, 2020 15:12:29
Dropping berries for day 8.
no_aovs
July 8, 2020 15:13:08
A little loop
Tharun Joseph
July 8, 2020 15:51:22
Day 8 : Falling Exploring Vellum Grains
RobertHodgin
July 8, 2020 15:58:12
Day 8: The Defective Clones of Luiz and Paul, forever falling.
Pirminus
July 8, 2020 16:00:31
hi there!
Vellum once again
rendered in VRay with a hdri and directional light
suzu8
July 8, 2020 16:06:55
Day 8 Falling!
Good to hear we've reached the 25% mark! Enjoying every bit of this Houly challenge so far!!
FrancoisGressier
July 8, 2020 16:40:15
I haven't got any time to do more this time. Here is a simple one.
Zybrand
July 8, 2020 16:40:53
Played around with some of the new nodes in H18 today. Used point weld in modeling the cups and some of the new RBD sop tools.
Moeen
July 8, 2020 16:54:49
Heyo! This one didn't come out right at all. I was very happy with the setup, not so happy with the output. But ey, watchagondo'?
jolmsted
July 8, 2020 16:55:11
houly 8
Fred Eric
July 8, 2020 17:05:54
falling down in infinity space
0x004d
July 8, 2020 17:06:40
Hi! Falling flowers
MattVerkuijlen
July 8, 2020 17:10:50
I hadn't previously rendered anything through mantra before, so there was some learning curve. Not a huge fan of where I left it, but I ran out of time.
lkruel
July 8, 2020 17:13:31
Back to building tools!
Day 8 entry is a basic SOP solver for Water drops, starting to play around with the idea of DOP like SOP Solvers that operate on points as the currency.
mrpaulnoble
July 8, 2020 17:38:45
This one almost went according to plan! Still lots I'd like to change, but for a morning's work I'm quite happy. If only I had a render farm…
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