I know we've got another two hours, but I want to go ahead and get at least
this in…
As you can see, there are definitely bones happening in there!
Today I learned about:
- Tracing from backgrounds in ortho views.
- Setting up bones.
- Setting up captures on polygonal geometry.
- Deleting bones and redoing captures because I got them wrong.
- Scatter and delete with multiple materials to drop random objects around the stage.
Character was built and rigged from scratch with a very simple dancing style animation. I still have no idea about how to use the Pose shelf tool.
And render done! Held last frame so it would have a little more presence… ; - )