Hi Everyone!
I am new to Houdini and I want to use VAT for a project FX I am doing. I have followed the tutorial from Andreas Glad for the Paintsplat in Unreal and it worked fine for everything except the resizing and the mesh rotation in the particle system. But that is (probably) not the reason why I am here.
I am having issues with importing my vertex animation texture in Unreal from an export made in Houdini via the VAT node in the SideFX Labs tab. I am currently trying to make the animation of a blooming flower. I set it as a soft body and export the files needed. But the problem is when I import everything in Unreal, I get flipping and shifting polygons through eachother. I have been looking on internet since yesterday to see if anybody have had the same issue but I haven't found anything and I feel a bit helpless at the moment.
Here is what it looks like : https://drive.google.com/file/d/1PsGZDWjB91cBvkCkfShqpqRn-Ps2ncod/view?usp=sharing [drive.google.com]
I have copy and pasted the material shader code in a material function. Here is how I have plugged everything in the material:https://drive.google.com/file/d/11eOZE_9XZE1vrybQXBeexFGXqY-KLZOy/view?usp=sharing [drive.google.com]
Here is what it's supposed to look like: https://drive.google.com/file/d/14dtJck4S4kZYqGlWO2B_tWDqZvB-Q2WG/view?usp=sharing [drive.google.com]
I don't know if the problem comes from something I didn't plug right, if it comes from the code or the mesh generated by houdini,or something else.
If someone has any idea on why I get this kind of result and wants to help, it would be SO much appreciated!
Thank you!