Hello,
I have two basic questions regarding particle simulations in Houdini.
I have a very simple setup, where I make particles emanate from a human base mesh, and instance some simple geometry onto the particles to export the simulation as alembic to 3rd party software (Blender).
The first problem is that the simulation seems to duplicate all particles and place them at 0,0,0 global in global space (see the tiny sphere in the picture foreground). This is unwanted, because the geometry from these particles will show up in final render in Blender, and because it makes the simulation heavier than it needs to be. How can I get rid of it?
My second problem is that whenever I export the simulation as Alembic (with the setup also shown in the picture), Blender seems to read every particle as an individual object. Is there any way to merge all the geometry into a single object from Houdini before export? There is no option in Blender to make it read the file as a single object.
Thanks in advance!
//William