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Root » HOULY Daily Challenge » Day 28 | Materials: Noise
DASD
Many really amazing entries today.
Natalia Loktionova
Noise
https://www.instagram.com/natlok999 [www.instagram.com]
ConnorBugni
Alexenx
Hi everyone!
Here's my entry for Noise topic.
No external textures, all done procedural.
Joshua Petrakos
I find it very funny that I was able to make this a few days after the metallic challenge
I really got to hand it to this challenge though, this was my first time using COPs to create textures from scratch and it was a blast! Can't wait to explore it more in the future; I used my favourite cellular noise.

Watch out, or he'll cache you
illsqjn
Day 28
Saranoff
Day 28: Noise
RickRamirez
Noise patterns generated in COPs with color and displacement fed directly into Redshift3D.
uakin
Day 28 : Noise
geoffburns
Had fun pushing noise as far as I could. Curl Noise advected volume, with 2 noises driving the displacement in the textures to get further details.

moca
Day28 Noise 『
Aleckb
komakinex
Hi! My artwork!
My post in IG! [www.instagram.com]
Felipe Amaya
Another simple one. Still noisy though.
jyouryuusui
Diniko is in the noise function.
Bencze
Day28: Noise:
Ryan Paterson
Fleshyyyyy

Valent
Day 28 Noise
hediedscreaming
Nesting.

Used the same trick to build the nest as the pipes from my translucency entry. Twist and bend work well together!
taiva
It turns out I need to learn a lot more about building shaders. Started the day trying to drive a smoke sim with CHOPs and audio and failed miserably!

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