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Full Version: Houdini geom export to Maya <Mesh seems broken in some parts
Root » Houdini Indie and Apprentice » Houdini geom export to Maya <Mesh seems broken in some parts
berengar
Hi

I have a roof tile model in Houdini and I like to export it to Maya.
However, Im not sure why Im missing a few pieces of tile after I import the mesh into Maya.
I tried .obj .fbx .adc
They all give me the same result.
The missing pieces seem random, but most of them happen where I used boolean…..
Thanks all for listening

Frank
Siavash Tehrani
I'm guessing that Maya doesn't like the ngons produced by the boolean operation. You can procedurally group the ngons and then triangulate them:
Append a Group Expression SOP with the expression @numvtx>4 (give me all primitives with a number of vertices greater than four). Then append a Divide SOP and give it the group you just created. Check ‘Avoid Small Angles’ for best results.
berengar
Thanks DaJuice

Thanks for the tips.
That works
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