Hi,
How to set Reflection/Refraction limits globally on karma? I only find them on render geometry setting lop which burn them into primvar. I wish to set them in renderer.
Thanks!
OdFotanyou can use Edit Properties to create properties or primvars if dropdown next to property is set to default Set Or Create
Since Edit Properties seems to need the attributes to be extant
tamteOdFotanyou can use Edit Properties to create properties or primvars if dropdown next to property is set to default Set Or Create
Since Edit Properties seems to need the attributes to be extant
OdFotan
How would you set a primvar to another primvar and have this ‘linked’?
For example set an prims 'displayColor' primvar and 'basecolor' primvar (used as material override) to a 'JohnsBlueShirtColor' global primvar?
In a way that when u change the 'JohnsBlueShirtColor' primvar later in another hip file on an imported USD, the 'displayColor' and 'basecolor' primvars change also?
OdFotan
Okay, how then does the material look for the primvar you want to use?
OdFotan
I used a bind vop in that hip file, now I have checked a hundred times if I have a spelling error or something, so there is something else why it isn't working, or where I am confused about..
OdFotan
- Are you supposed to see every inherited primvar/attribute? Like ‘visibility’ has ‘inherited’ as it's value in the screenshot? I ‘know’ visibility is not a primvar by all appearance, but I hope u get my confusion… How can you see inherited primvars?
OdFotan
- Why is my CustomBlue primvar value it's type and why is it grey?
OdFotan
- Is the primvar being grey a sign of it being constant primvar, or is the value just not set rightly? i.e. Is my VEX code wrong?
OdFotan
okay, so when I disable the first line of the VEX, and now in some weird way the primvar appears in prims down the hierarchy, but every attribute of the scene is underneath that ‘CustomBlue’ and the Bind VOP material override still don't seem to work.
OdFotan
But it being ‘greyed out’ and having it's type (color3f) as value was somehow caused(?) by having this ‘usd_addprimvar’ function before the ‘usd_setprimvar’ function, altho these two functions follow one another in the SideFX documentation code-examples .
OdFotan
I still wonder tho why in that video of Rohan Dalvi on 46:30 connecting the Bind VOP right into the basecolor input did work..
And if this is something that has changed during the Houdini builds.