Hi Everyone,
After an update of Houdini 18, when I export a geometry as an alembic with uv attribute to Maya, the UVs are read as a separate uv set instead of the default uv set. One workaround I found is to rename the uv attribute to “map1” (name of the default Maya uv set) then I get other issues… I've never had to do that manipulation before. I don't think the problem comes from Maya, again everything was working fine for years and the change appear after an Houdini update. So why I have to do that now to have my Uvs recognized in Maya ?
That is really annoying.
Here is the screenshots of what comes from in Houdini and what I get in Maya.
Can anyone confirm me the same behavior and/or explain me how to make it work with Maya as before ?
Thanks