ivan
Sept. 18, 2020 00:57:07
I am tinkering with HtoA, this is my first time seeing the arnold_materialbuilder. How do I get “P” to, maybe (for instance) drive a noise function that sets a base_color that feeds into a standard_surface?
ivan
Sept. 18, 2020 12:17:20
AHA!
it is done with the “state_vector” vop, with the Variable set to “Shading Point in World Space”
thank you for holding the duck.