CYTE
Oct. 30, 2020 09:13:23
Hey Everybody,
I`m looking for a way to set a random seed to my hda inside Unreal. I have a hda in my unreal level that generates the map. I exposed a seed value that needs to be randomized by unreal every time the level gets loaded/started. How can I do that? It's easy to create a random number in unreal but I have no idea how I send it to the hda via blueprints.
Cheers
CYTE
dpernuit
Nov. 9, 2020 12:36:35
Hi,
Houdini Engine doesn't work at runtime, so you're not going to be able to update an HDA when starting a level / via BP.
The plugin will only update/cook HDAs in the editor. When playing the game / at runtime, any placed HDA will remain static.
CYTE
Nov. 10, 2020 02:45:48
Hey dpernuit,
thank you for the explanation!
Cheers
CYTE