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CYTE
Hey Everybody,

I`m looking for a way to set a random seed to my hda inside Unreal. I have a hda in my unreal level that generates the map. I exposed a seed value that needs to be randomized by unreal every time the level gets loaded/started. How can I do that? It's easy to create a random number in unreal but I have no idea how I send it to the hda via blueprints.

Cheers
CYTE
dpernuit
Hi,

Houdini Engine doesn't work at runtime, so you're not going to be able to update an HDA when starting a level / via BP.

The plugin will only update/cook HDAs in the editor. When playing the game / at runtime, any placed HDA will remain static.
CYTE
Hey dpernuit,

thank you for the explanation!

Cheers
CYTE
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