rmagee
Nov. 3, 2020 18:24:28
This opens up some wholesome possibilities!
carldrifter
Nov. 4, 2020 05:37:41
Nodevenmber
Day 04 : Grain
The King's Game
Using houdni18.5 mask by feature sop to do the scattering is very convinient
vfxpraveen
Nov. 4, 2020 11:19:03
Nodevenmber
Day 04 : Grain
making the rice sack was interesting
BrianHanke
Nov. 4, 2020 14:09:29
A procedural wheat field, modeled in Houdini (thank you MOPs!) and rendered in 3Delight.
PaQ WaK
Nov. 4, 2020 15:09:50
Houdini + grain + nodes … (special thanks to Thomas Denis for the python shenanigan)
RodrigoMartin
Nov. 5, 2020 03:29:44
For day 4 I used a cube with the 4 top vertex merged two by two, smoothed and subdivided, applied some procedural displacement material and thats it.
Someone from the thinking procedural discord told me that some googly eyes in my last avocado post would make it funny so:
BEHOLD
“Too much coffee grains in one day of work” ONIGIRI