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Full Version: Day 4 | FOOD | Grain
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rmagee
This opens up some wholesome possibilities!
carldrifter
Nodevenmber
Day 04 : Grain
The King's Game
Using houdni18.5 mask by feature sop to do the scattering is very convinient



vfxpraveen
Nodevenmber
Day 04 : Grain
making the rice sack was interesting
BrianHanke
A procedural wheat field, modeled in Houdini (thank you MOPs!) and rendered in 3Delight.
PaQ WaK
Houdini + grain + nodes … (special thanks to Thomas Denis for the python shenanigan)
RodrigoMartin
For day 4 I used a cube with the 4 top vertex merged two by two, smoothed and subdivided, applied some procedural displacement material and thats it.

Someone from the thinking procedural discord told me that some googly eyes in my last avocado post would make it funny so:

BEHOLD

“Too much coffee grains in one day of work” ONIGIRI
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