kuba
April 19, 2007 06:37:12
Hello,
It would be very nice to have in takes window a “Jump to Op” option as it is in the shader field in object level or shaderSOP where you assign a shader. This would give quicker access to various parameters which normally are located in different places of the scene. Right now finding out the location of the operator only by name and path, is a little bit slow and painful.
thank you
kuba
sanostol
April 19, 2007 10:41:10
Hi Kuba,
not sure if I got You right, but beside the shader path field there is a arrow button. clicking onto it brings You to the shop level, with the shader selected, or wiht ctrl clicked it opens a parameter panel of the shader.
hope it helps
martin
kuba
April 19, 2007 12:16:13
Hey Martin,
Exactly the same as with the shader link (the arrow button). It would be great if we could have the same option by each parameter loaded to a take. So, I could quickly move to certain area of my scene (SOPs, POPs etc. - more or less similar as pressing W in network window, and getting tree structure with current OP highlighted) and modify the parameter or add another one (from the same OP)
cheers
kuba
digitallysane
April 19, 2007 12:41:51
Excellent idea!
sanostol
April 20, 2007 04:33:59
hey kuba,
oh man, i read Your first post, but somehow my brain made a break
yep the idea is very good.
martin
kuba
April 20, 2007 06:23:56
Don't worry
and keep your fingers crossed for this update
cheers
kuba
aracid
April 20, 2007 15:25:10
good idea kuba:-)