jparker
Dec. 14, 2020 17:05:20
It doesn't look like Arnold plays well with the editmaterial LOP. Can someone else confirm this is the case?
Cheers,
Jon
rafal
Dec. 15, 2020 20:42:58
That may very well be the case. Edit Material LOP tries to establish mapping from the USD Shader's 'id' attribute to a Houdini node, and this usually works well for HDAs that store that information. But C++ based nodes may not have that information, making the loading less reliable.