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jparker
It doesn't look like Arnold plays well with the editmaterial LOP. Can someone else confirm this is the case?

Cheers,
Jon
rafal
That may very well be the case. Edit Material LOP tries to establish mapping from the USD Shader's 'id' attribute to a Houdini node, and this usually works well for HDAs that store that information. But C++ based nodes may not have that information, making the loading less reliable.
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