Arnold & "Edit Material" LOP

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It doesn't look like Arnold plays well with the editmaterial LOP. Can someone else confirm this is the case?

Cheers,
Jon
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That may very well be the case. Edit Material LOP tries to establish mapping from the USD Shader's 'id' attribute to a Houdini node, and this usually works well for HDAs that store that information. But C++ based nodes may not have that information, making the loading less reliable.
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