rafal

rafal

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SideFX Staff
Since Jul 2005

Recent Forum Posts

How to extend the MaterialX standard library? Jan. 21, 2025, 3:54 p.m.

It does not look like anything changed there.

filename substitution in materialx Jan. 21, 2025, 3:50 p.m.

vrbn studios
This could also be achieved with the new GeomPropValueUniform node which was added to materialx last month. Is there a timeline yet for when this could be added to houdini?
GeomPropValueUniform will be available in the next version of Houdini.

nested shaderX Jan. 21, 2025, 3:48 p.m.

tamte
My current solution is to create a "Material Library" node and add a MaterialX Shader Builder node for each sub-mesh.
Or if you want to have two levels deep, then you should be able to put down a subnet inside the LOP, and put the material builders inside it. Then point to them in the LOP's parameters to create USD materials.