
rafal
rafal
About Me
Expertise
Not Specified
Location
Not Specified
Website
Connect
Recent Forum Posts
Material instance like UE? May 19, 2023, 11:56 a.m.
You can try Edit Material Properties LOP with the "Reference Type" set to 'reference' or 'specialize'.
Edit MtlX Standard Surface? March 20, 2023, 12:44 p.m.
MtlX Standard Surface is a MaterialX shader, which means there is a single VOP (and Karma shader node on Karma side) that represents it, so you can't dive inside to see the implementation details.
However, that shader node is implemented as a network in MaterialX: $HH/materialx/libraries/bxdf/standard_surface.mtlx
This means you could take that MaterialX file and edit it to come up with your own version of the shader. Of course, it should be named differently etc. But once you have your own .mtlx file with your own shader, you can use `mtlx2hda.py` and `mtlx2karma.py` scripts to build the VOP and Karma shader node that are needed for the shader UI in Houdini and the execution implementation for Karma.
See also:
https://www.sidefx.com/forum/topic/83604/ [www.sidefx.com]
https://www.sidefx.com/forum/topic/83563/ [www.sidefx.com]
However, that shader node is implemented as a network in MaterialX: $HH/materialx/libraries/bxdf/standard_surface.mtlx
This means you could take that MaterialX file and edit it to come up with your own version of the shader. Of course, it should be named differently etc. But once you have your own .mtlx file with your own shader, you can use `mtlx2hda.py` and `mtlx2karma.py` scripts to build the VOP and Karma shader node that are needed for the shader UI in Houdini and the execution implementation for Karma.
See also:
https://www.sidefx.com/forum/topic/83604/ [www.sidefx.com]
https://www.sidefx.com/forum/topic/83563/ [www.sidefx.com]
Solaris Material Networks hanging when in Manual mode March 17, 2023, 5:47 p.m.
Bypassing the Material Library should disable its cooking and therefore the translation.