rafal
rafal
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
My Badges
SideFX Staff
Since Jul 2005
Recent Forum Posts
How to extend the MaterialX standard library? Jan. 21, 2025, 3:54 p.m.
It does not look like anything changed there.
filename substitution in materialx Jan. 21, 2025, 3:50 p.m.
vrbn studiosGeomPropValueUniform will be available in the next version of Houdini.
This could also be achieved with the new GeomPropValueUniform node which was added to materialx last month. Is there a timeline yet for when this could be added to houdini?
nested shaderX Jan. 21, 2025, 3:48 p.m.
tamteOr if you want to have two levels deep, then you should be able to put down a subnet inside the LOP, and put the material builders inside it. Then point to them in the LOP's parameters to create USD materials.
My current solution is to create a "Material Library" node and add a MaterialX Shader Builder node for each sub-mesh.