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Fest
Hi,

I d like to blend between keyframed animation and simulated values with vellum. A deforming, pre-animated object should gradually blend into simulated deformation. I tried to animate the "stopped" integer attribute, but i do not get mixing or blending here.

Many thx
tamte
on top of using the @stopped for fully pinned points
you can use Soft Pin Constraint and constantly update the stiffness based on your falloff mask for the blended areas
Fest
thank you Tomas !
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