I did that...
Tool for Houdini 18.5 and up, not sure and not testing on Houdini 17.5
With this HDA you can create a dust/smoke simulation so quickly (save 75% of the time comparative the traditional way).
With this tool, it’s possible to create a smoke/dust effect between objects and a collision between them. Very useful for creating trails, for example, of cars on the sand, bodies/characters that run and touch the ground, or elements that fall and raise dust.
Introduction video and samples video here
- Overview on tool - https://youtu.be/0yG-Lf81QZI [youtu.be]
- What's new in Burnout v1.5 - https://youtu.be/8UUbCrRaViQ [youtu.be]
- Samples 001 - https://youtu.be/KhreXrxtNFo [youtu.be]
- Samples 002 - https://youtu.be/ttGrjuUVJnQ [youtu.be]
- Samples 003 - https://youtu.be/c-e1PXMIA7E [youtu.be]
- Comparative video - https://youtu.be/ehc3IZeptRg [youtu.be]
New features in release 1.5
- Unlock/open HDA
- Toggle show emitter geometry
- Toggle show pyro emitter
- Toggle enable/disable Noise on pyro emitter
- Toggle switch to VDB cache
- Improved Boundaries and show grids with voxel resolution
- Improved interface for Fields when you save the bgeo cache
- Improved documentation
HDA was developed on Houdini 17.5 and finalized on Houdini 18.5, I want to improve it soon and add some features like the sparse solver and the compatibility with TOPs.
C&C are welcome
Matteo