Hello all, I'm trying to find a way to spawn directly decal actors from the H-engine in UE4.
Since decal actors (and other default actors) are not assets from the asset browser but instead native actors, I'm not sure how to address them.
I've looked but can't find concrete documentation. Though I understand from changelogs I've read that this should theoretically be supported... ?
Likewise I imagine that I can set the material on the decal actor using the u_property attribute ?
Any information or guides on this?
Sincerely,
Erwin Heyms