I felt like one of these busy guys today haha. More fun modeling in Houdini, I have tons of respect for those of you who do it well! (I ended up with like 90M polys the first convert from VDB whooops)
Bees were made/animated with the bend sop then a vop/copy to points.
Honey is a sim, couldn't think of a way around that, would love any tips.
Leaves are sprites, and its rendered with Redshift.