How can I control the number of component subsections that are on the landscape generated by Houdini?
I made a landscape in Unreal with 4x4 components, 1x1 section per component and 63x63 quads per section (overall resolution 253x253) and I would like to generate a landscape in Houdini with the same settings. In Houdini I can only control the Grid Samples which I set to 253. The resulting landscape has the same overall resolution, but only 2x2 components and each component has 2x2 sections. I could live with the component count (by splitting the landscape into more tiles probably) but the 2x2 subsections means 4x the draw calls, which is a problem for the large landscape I'm trying to create.
I've tried manually resampling the generated landscape, but it didn't work. If I resample the temporary landscape generated by Houdini, then it doesn't get baked into the streaming proxies for the world composition setup that I'm trying to test. And when I try resampling the baked landscape it gets pulled out of the individual levels and merged into one landscape, breaking the world composition setup.
Any advice here? Ideally it would be possible to control both the component and the subsection count. Thanks.