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Full Version: Output Geo AND point cloud for instancing in Unity
Root » Houdini Engine for Unity » Output Geo AND point cloud for instancing in Unity
papsphilip
On one stream I have points scattered with a unity_instance attribute.
On the second stream i have geo - for example a cube


When i load the hda into unity the instances are not working - they dont get created at all and i only see the geo.
If i load the hda with the geo (cube) disconnected from the hda output in Houdini, and rebuild in Unity then the instancing works but ofcourse i dont have my geo


Why is this happening?! Any tips i have missed in the documentation?
anthonyt2
This has been resolved internally. If anyone is running into this issue, then here are the notes:
- Do not enable the option "Plugin Settings > Split Geos By Group" with unity_instance. It is a deprecated option, and seems to not be compatible.
- To split your geometry, instead pack each group of objects separately using the pack node.
- There was an issue where this solution didn't work when you had both packed instances and unity_instances at the same time. This bug should be resolved in Houdini 18.5.597.
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